My culminating experience proposal is about the effect that
using iPods in the classroom can have on overall math achievement and
motivation in children. When defining my story core, I would have to focus on
where education is today and what is expected of students in current
classrooms. With the expectations of NCLB, all of our emphasis has gone to
testing and what can be shown on a test. Students are focusing on learning
basic skills that are not necessarily developmentally appropriate and are doing
so in a very drill and kill manner. In the past, these methods might have
worked with the way education used to be, with the way the world used to be.
But the world has changed. We are in the 21st century and need to be
preparing our students to succeed in the world of today, and even more
importantly, the world of tomorrow. Using the old methods of teaching just are
not effective anymore, and as educators, we need to adapt.
The use of iPods in the classroom has been shown to be very
effective in creating enthusiasm for learning and interest in the subjects
being taught. Because kids are using these kinds of technologies in their
everyday lives, what might be difficult for adults who are not from their
generation, is just second nature to today’s children. If we can use the
materials that speak to kids in the way they learn best, we most likely have a
better chance of helping them actually learn. This challenge between the ways
of the past and the ways of the future is the essence of my story.
I hope to focus on the evolution of children who have the
opportunity to use the iPods in their classrooms, how they not only show
increased learning, but also increased motivation for learning in general. Children
want to use these kinds of technologies, and even though they are doing work
that is educational, they feel that it is fun, so they are more inclined to
actually participate and learn from what they are doing. As teachers accept the
challenges of working with new kinds of technologies, they themselves will reap
the rewards from their students’ scores, their students will benefit by
increased learning and fun in the classroom, and society will benefit by
gaining people who are prepared to work and live in the 21st
century.
For my story map, I chose to use Campbell’s Adventure
Diagram again as it worked for me the last time. I had a tough time trying to
think of the parts of a story in relation to my CE proposal, as that just
didn’t seem like any kind of “story” to me. But, for the purpose of the
assignment, I tried to fit the ideas from my proposal into the parts of the
story map. The Call to Adventure was basically the fact that current
educational methods are not working for today’s students. Moving into the
problems and challenges section, I talked about how teachers need to teach in
ways that work for current students, and how multiplication is such an
essential skill in mathematics, which is the focus of my proposal concept. I
mentioned some of the barriers that we face including money for the technology,
lack of technology skills for teachers, not enough actual evidence/research,
wariness from administration, and the fact that using iPods would not be using
the core curriculum.
Going into the resolution part of my plan, I talked about
how the iPods just need to be given a chance, the teachers can gain new skills
levels utilizing technology, which will result in students learning in more
exciting ways. Finally, for the closure section, I mentioned the hopeful
evidence that iPods can actually increase learning and motivation for children,
that teachers truly could learn the new skills, and how children really would
enjoy learning more. Honestly, it was a stretch for me to pull a “story” from
my proposal, but this was my best effort!
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